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Added InteriorProxy (which native functions for interior support), AnimatedBuilding, Building, and InteriorInstance.Īlso added the following properties and methods for InteriorProxy, AnimatedBuilding, Building, and InteriorInstance to World class:Īdded Entity.FragmentGroupCount, Entity.IsFragmentObject, Entity.DetachFragmentPart(), EntityBone.FragmentGroupIndex, World.Entit圜olliderCount, and Entity.Entit圜olliderCapacityĪdded Ped.SeeingRange, Ped.HearingRange, Ped.VisualFieldMinAngle, Ped.VisualFieldMaxAngle, Ped.VisualFieldMinElevationAngle, Ped.VisualFieldMa圎levationAngle, Ped.VisualFieldPeripheralRange, and Ped.VisualFieldCenterAngleĪdded Ped.CauseOfDeath, Ped.TimeOfDeath, Ped.ClearKillerRecord(), Ped.ClearCauseOfDeathRecord(), and Ped.ClearTimeOfDeathRecord()Īdded new peds, vehicles, weapons, weapon components, radio station, blip sprites, and explosion type to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, RadioStation, BlipSprite, and ExplosionType enumsĪdded the documentation note for the incorrectly named parameter offset to Entity.ApplyForce() and Entity.ApplyForceRelative()Īdded the documentation note for the non-working parameter isAmmoLoaded to WeaponCollection.Give()įixed Stop() method of helper classes of Euphoria not workingįixed Start() method of helper classes of Euphoria not working properly when peds are ragdolled.